Showing posts with label Scene 10. Show all posts
Showing posts with label Scene 10. Show all posts

Friday, 13 April 2012

[Scene 10] v5


Okay I'm not too sure what to make of this version because I think personally it goes a bit too fast. I think a medium timing between this version and v4 would be a lot better. I mean in this one we can't even acknowledge she's there before she runs off, lol.

And I did make the jump higher you just can't see it ^^; Plus the flash vimeo makes for the loop just makes it worse.

Thursday, 12 April 2012

[Scene 10] v4


You don't need to tell me, the jump is slow and the run is still slow. I do know :] I'm just putting this up to show the progress because I'm still looking around the keyframes at the moment, before I mess around with the timings. That should be fun because I need to make sure all of the corresponding frames are still in sync once I've tweaked them.

The jump is really bothering me because I would like her to go a bit higher but once I did that in the Pre-Comp layers her head disappeared LOL I think I'll try putting a keyframe in on the Pre-Comp with the backgrounds... it's a bit hard to explain what I'm trying to say here. I'll show you once I've tried it ^^;
You wouldn't believe how much my head hurt when setting key frames for the jump. Crow's of course don't naturally jump like that so it's denying the crow's biology for a second and I don't really think it works... I'm not entirely proud with it, I can tell you that much lol

The run is slightly different here than my previous because when I was walking home from the library yesterday, I saw a crow in the next field move really quickly like this:


I didn't have my camera with me regrettably, and even if I did I wouldn't have been able to get it all set up and start recording before he/she stopped ;P

However it was quite interesting for me to see that and I revised some key frames in my head from what I saw and immediately jotted them down on paper when I got home. 

If we decided to use this walk it would mean that, again, the next sequence would have to be tweaked. This continuity is a nightmare, eh?

Tuesday, 10 April 2012

[Scene 10] Running Crow v1 & v2

v1

Now I admit I was laughing so much when I was doing this scene. Before I go into it I'll mention first that I don't have the puppet for when the crow jumps in fright at the beginning. Sorry Alex, I'm not sure where that one is, I'll check again in the folder. No problem if you haven't done it yet ;]

I think it's one of the most awkward things in the world, or at least the world the scarecrow and crow are living in, to see a crow trying to RUN away :D The first thing instinct would tell them to do is fly away. However! I'm not letting that happen here.

She moves almost like a fast walk in these two versions. I can't imagine our crow being an Olympic Runner but I would like to try a longer stride. I'm just wondering if it will look better. Also I am fully aware that she needs to move faster. I don't think it looks like a "run" if she doesn't move faster.

The shadow underneath the crow is more solid than the ones I've seen in your sequences Alex, so I'll have to make sure they are feathered to fit the bill. I don't want little things like that to bother me while we watch the final thing ;P
v2

Here I added some movement to her wings to get rid of any stillness when watching her run. I've realised that if she is to look more awkward, she really needs to struggle with her run. This is something that she has in common with the scarecrow. Neither of them are really born [or made in scarecrow's case] to run smoothly.

There was something I noticed earlier on about the transition from this sequence to the next. Here we see she has her wings out, whereas in the next scene they're folded at her sides. I think we might have to fiddle around with that if we want to keep the continuity going. Like have her wings slightly spread behind her in the next scene, or have them folded here.