Monday, 5 March 2012

Animatics With Sounds V1

Hey everyone, here is my first animatic with some added sounds and backing music to see what sorts of things could be used in the film. These aren't official as some of them are either not right or are a bit to extreme so I will research more and post a couple of more versions! By the way, sorry for some sounds not being added where they should be, I completely forgot :/


Further Background Work


Continuing with backgrounds using the Animatic pictures as a template. Experimenting with colour and history.

There are a series of tests I did to see which ones look the best suited for the sequence in the animation. I thought about the time of day and the location because it's simple things like that that the audience will take information from. That means it's important to get it right. 

I originally did the 'Barn Door' and 'Interior' shots during the day but I thought that it might be more effective if it was at night or evening. It shows the scarecrow has had another unsuccessful day, almost like a hectic day at work, and is planning the next day.

Or, because there are a load of scrunched up blueprints on the floor, it could say that he's spent a great majority of the day thinking of new plans.

I was playing with continuity here. Because it's very cartoony I could work alongside how Wile E. Coyote does it. During those cartoons he would come up with 5+ plans in one episode but it always appears to be in the same day. In the real world it wouldn't take a few minutes to come up with a plan and then actually build it. 

Barn Door no. 1

I like this one because it could work alongside the 'Interior Shot no. 2' 
Warmer colours that would match a reddish sky.

Barn Door no. 2

This one is darker with colder colours representing night. 
This one could be used with 'Interior Shot no. 3'
I like how the light comes out of the door, but I don't think it's distinctive enough. However if it was more specific it would show that there is an extremely bright light inside which the next shot would show that it's actually quite dim.

Barn Door no. 3

Right... this one looks like a hellish gate...
I was just playing around with light and glows after the thought from the previous barn door occurred.

Interior no. 1

Original digital picture with day sky outside and light inside.

Interior no. 2

Same as previous picture only with a late afternoon shot.

Interior no. 3

This is a spot the difference game!! 8]
This shot has a lantern on the desk to show where the light is from and obviously a night sky outside. I darkened the objects in the foreground to match the light from the lantern. I'm liking this shot as well as the afternoon shot 'Interior no. 2'. I think showing it in the afternoon gives the scarecrow plenty of time to build the hang glider ready for the next day. This will show nicely if the next background is shown during the day.

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All of these images are Photoshop Files. Obviously the Barn Doors have the foreground as a separate layer for the animation. With the Interior, the foreground; being the chair and the tins of paint with rubbish, are also separate layers. I also made the chair at the desk a separate layer because it opens the door for the scarecrow to move between that and the desk.

Sunday, 4 March 2012

Animation Reference - Pencil Scratching

Hey guys, I found this video on YouTube, thought it would be helpful to know what a pencil scratching noise sounds like! Has a big variety of sounds so we could use it in the scene when the Scarecrows in the barn


Scarecrow Puppet Animatic NO.1











Friday, 2 March 2012

Animatic V2 & V3

Hey everyone!

We've pretty much finished amending the animatic now, so have a little gander:


Massive apologies for the quality of the second scene (with the zooming on the barn door) — I didn't seem to have a copy of the scene file so had to rip it from the Vimeo version and resize it accordingly. I'll replace it with a higher-quality clip on Monday.

Unfortunately, our amendments have increased the length of the animation considerably and it now clocks in at almost 2 minutes. A lot of it is simply backdrop animation, so I don't think it's unachievable, but I do think we need to seriously consider where we might be able to cut back on some of the scenes.

I did another version very quickly, cutting out the first shot of the crow walking through the cornfield looking for the scarecrow. I think it still works reasonably well without it and it manages to cut back the time to around 1:45.


Personally, I feel that most of the timings are pretty much fine now, but there are still a couple of things that are tweakable — I don't know about anybody else, but I think that the transition between the outside and inside of the barn is a bit off? I think it's because the pan across the inside of the barn is a lot quicker than the zoom on the doors. We might need to look at either speeding up the zoom or slowing down the pan (at least for the beginning part)? Looking at it again, I think that the scene transitions a bit fast — I'll perhaps try holding the zoom just a bit longer before it fades. Does anybody else have any suggestions? :]

The other thing is the zoom on the blueprint — this is probably just me being a little pernickity, but I kinda feel that could be just a tad slower?

Filming Reference for Scarecrow part2

Further filming leads us to possible things the scarecrow could do whilst riding the hang glider, or literally dangling below it. As I recall we don't actually have any shots in the animatic of the scarecrow visibly dangling, but it's useful to have anyway. 
Fall we know it could link to the running scene when the scarecrow comes closer to the ground and loses his balance. As he approaches his legs could be kicking everywhere showing possible consequences to the plan. After all I don't believe he's very experienced in the sport.




[For some reason there was an error while trying to upload Alex's version]

Here is us trying out the zipline to again better understand depth and speed when we approach the camera. This might not be as useful as I originally thought because the angle is slightly off.



Filming Reference for Scarecrow part1

This post is us acting out a few running sequences so we can better understand the distance, speed and perspective of a couple of scenes, mainly the opening sequence. We each played the scarecrow and tried to act out how he would run. With floppy and lightweight limbs we imagined him flailing them around whilst running, discovering it actually takes a great deal of effort to do. We've also taken into account the facial expressions when watching them back and how it would be hilarious if we could possibly add them in too ;]

These are only available to see on this blog, so no worries about embarrassment on youtube, facebook etc.

Lastly, I must apologise for most of them, I had cases when I couldn't stop laughing... I should have started singing "I love to laugh" from Mary Poppins.

Front View








Perspective of the Crop Field







[To be continued...]